/* ============================================================
   FAMILY ARCHIVE — Dynamic Photo Effects Engine
   24 universal effects that work on ANY image
   Applied via .fx-{name} class on .card or .tl-card
   ============================================================ */

/* ---------- base setup for all effects ---------- */
.card img, .tl-card img {
  transition: transform 0.3s ease;
}
.card.fx-active, .tl-card.fx-active {
  overflow: hidden;
}
.card.fx-active img, .tl-card.fx-active img {
  will-change: transform, filter, opacity;
}

/* ---------- intensity modifiers ---------- */
.fx-intensity-subtle { --fx-scale: 0.5; --fx-opacity: 0.4; --fx-speed: 1.4; }
.fx-intensity-normal { --fx-scale: 1; --fx-opacity: 0.7; --fx-speed: 1; }
.fx-intensity-strong { --fx-scale: 1.6; --fx-opacity: 1; --fx-speed: 0.7; }

/* ---------- speed modifiers ---------- */
.fx-speed-slow { --fx-dur: 12s; }
.fx-speed-normal { --fx-dur: 8s; }
.fx-speed-fast { --fx-dur: 4.5s; }

/* ============================================================
   1. KEN BURNS — Zoom In
   ============================================================ */
.fx-kenburns-in img {
  animation: fxKenburnsIn var(--fx-dur, 8s) ease-in-out infinite alternate;
}
@keyframes fxKenburnsIn {
  0% { transform: scale(1) translate(0, 0); }
  100% { transform: scale(calc(1 + 0.12 * var(--fx-scale, 1))) translate(calc(-1.5% * var(--fx-scale, 1)), calc(-1% * var(--fx-scale, 1))); }
}

/* ============================================================
   2. KEN BURNS — Zoom Out
   ============================================================ */
.fx-kenburns-out img {
  animation: fxKenburnsOut var(--fx-dur, 8s) ease-in-out infinite alternate;
}
@keyframes fxKenburnsOut {
  0% { transform: scale(calc(1 + 0.12 * var(--fx-scale, 1))); }
  100% { transform: scale(1); }
}

/* ============================================================
   3. PAN LEFT
   ============================================================ */
.fx-pan-left img {
  animation: fxPanLeft var(--fx-dur, 8s) ease-in-out infinite alternate;
}
@keyframes fxPanLeft {
  0% { transform: scale(1.1) translateX(calc(2% * var(--fx-scale, 1))); }
  100% { transform: scale(1.1) translateX(calc(-2% * var(--fx-scale, 1))); }
}

/* ============================================================
   4. PAN RIGHT
   ============================================================ */
.fx-pan-right img {
  animation: fxPanRight var(--fx-dur, 8s) ease-in-out infinite alternate;
}
@keyframes fxPanRight {
  0% { transform: scale(1.1) translateX(calc(-2% * var(--fx-scale, 1))); }
  100% { transform: scale(1.1) translateX(calc(2% * var(--fx-scale, 1))); }
}

/* ============================================================
   5. PAN UP
   ============================================================ */
.fx-pan-up img {
  animation: fxPanUp var(--fx-dur, 8s) ease-in-out infinite alternate;
}
@keyframes fxPanUp {
  0% { transform: scale(1.1) translateY(calc(2% * var(--fx-scale, 1))); }
  100% { transform: scale(1.1) translateY(calc(-2% * var(--fx-scale, 1))); }
}

/* ============================================================
   6. FLOAT — Gentle Levitation
   ============================================================ */
.fx-float img {
  animation: fxFloat var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxFloat {
  0%, 100% { transform: translateY(0) rotate(0deg); }
  25% { transform: translateY(calc(-4px * var(--fx-scale, 1))) rotate(calc(0.3deg * var(--fx-scale, 1))); }
  50% { transform: translateY(calc(-7px * var(--fx-scale, 1))) rotate(0deg); }
  75% { transform: translateY(calc(-3px * var(--fx-scale, 1))) rotate(calc(-0.3deg * var(--fx-scale, 1))); }
}

/* ============================================================
   7. PULSE — Breathing Scale
   ============================================================ */
.fx-pulse img {
  animation: fxPulse var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxPulse {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(calc(1 + 0.04 * var(--fx-scale, 1))); }
}

/* ============================================================
   8. SWING — Pendulum Rotation
   ============================================================ */
.fx-swing img {
  transform-origin: top center;
  animation: fxSwing var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxSwing {
  0%, 100% { transform: rotate(0deg); }
  20% { transform: rotate(calc(1.5deg * var(--fx-scale, 1))); }
  40% { transform: rotate(calc(-1deg * var(--fx-scale, 1))); }
  60% { transform: rotate(calc(0.5deg * var(--fx-scale, 1))); }
  80% { transform: rotate(calc(-0.3deg * var(--fx-scale, 1))); }
}

/* ============================================================
   9. GLITCH — Digital Distortion
   ============================================================ */
.fx-glitch img {
  animation: fxGlitch calc(var(--fx-dur, 8s) / 2) steps(1) infinite;
}
@keyframes fxGlitch {
  0%, 92%, 100% { transform: none; filter: none; clip-path: none; }
  93% { transform: translate(calc(-3px * var(--fx-scale, 1)), calc(1px * var(--fx-scale, 1))); filter: hue-rotate(90deg) saturate(2); clip-path: inset(20% 0 40% 0); }
  94% { transform: translate(calc(3px * var(--fx-scale, 1)), calc(-1px * var(--fx-scale, 1))); filter: hue-rotate(-90deg); clip-path: inset(60% 0 10% 0); }
  95% { transform: translate(calc(-2px * var(--fx-scale, 1)), 0); filter: saturate(3) brightness(1.2); clip-path: inset(10% 0 70% 0); }
  96% { transform: none; filter: none; clip-path: none; }
  97% { transform: translate(calc(2px * var(--fx-scale, 1)), calc(2px * var(--fx-scale, 1))); filter: hue-rotate(180deg) contrast(1.5); clip-path: inset(45% 0 30% 0); }
  98% { transform: none; filter: none; clip-path: none; }
}

/* ============================================================
   10. HOLOGRAPHIC — Rainbow Shimmer
   ============================================================ */
.fx-holographic {
  position: relative;
}
.fx-holographic::after {
  content: '';
  position: absolute;
  inset: 0;
  background: linear-gradient(
    135deg,
    rgba(255, 0, 0, 0.08) 0%,
    rgba(255, 154, 0, 0.08) 15%,
    rgba(208, 222, 33, 0.08) 30%,
    rgba(79, 220, 74, 0.08) 45%,
    rgba(63, 218, 216, 0.08) 60%,
    rgba(47, 201, 226, 0.08) 75%,
    rgba(28, 127, 238, 0.08) 85%,
    rgba(95, 21, 242, 0.08) 100%
  );
  background-size: 300% 300%;
  animation: fxHolo var(--fx-dur, 8s) ease infinite;
  pointer-events: none;
  mix-blend-mode: overlay;
  opacity: var(--fx-opacity, 0.7);
  z-index: 2;
}
@keyframes fxHolo {
  0% { background-position: 0% 50%; }
  50% { background-position: 100% 50%; }
  100% { background-position: 0% 50%; }
}

/* ============================================================
   11. NEON GLOW — Pulsing Border Light
   ============================================================ */
.fx-neon-glow {
  animation: fxNeon var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxNeon {
  0%, 100% { box-shadow: 0 0 4px rgba(94, 234, 255, 0.3), inset 0 0 4px rgba(94, 234, 255, 0.1); }
  25% { box-shadow: 0 0 12px rgba(94, 234, 255, 0.6), 0 0 24px rgba(94, 234, 255, 0.3), inset 0 0 8px rgba(94, 234, 255, 0.2); }
  50% { box-shadow: 0 0 6px rgba(255, 180, 84, 0.4), 0 0 16px rgba(255, 180, 84, 0.2), inset 0 0 6px rgba(255, 180, 84, 0.15); }
  75% { box-shadow: 0 0 14px rgba(94, 234, 255, 0.7), 0 0 28px rgba(94, 234, 255, 0.35), inset 0 0 10px rgba(94, 234, 255, 0.25); }
}

/* ============================================================
   12. SPOTLIGHT — Sweeping Light Beam
   ============================================================ */
.fx-spotlight {
  position: relative;
  overflow: hidden;
}
.fx-spotlight::after {
  content: '';
  position: absolute;
  top: -50%;
  left: -50%;
  width: 200%;
  height: 200%;
  background: conic-gradient(
    from 0deg at 50% 50%,
    transparent 0deg,
    rgba(255, 255, 255, calc(0.12 * var(--fx-opacity, 0.7))) 15deg,
    transparent 30deg,
    transparent 360deg
  );
  animation: fxSpot var(--fx-dur, 8s) linear infinite;
  pointer-events: none;
  z-index: 2;
}
@keyframes fxSpot {
  to { transform: rotate(360deg); }
}

/* ============================================================
   13. AURORA — Northern Lights Color Wash
   ============================================================ */
.fx-aurora {
  position: relative;
}
.fx-aurora::after {
  content: '';
  position: absolute;
  inset: 0;
  background: linear-gradient(
    180deg,
    transparent 0%,
    rgba(87, 227, 154, 0.1) 30%,
    rgba(94, 234, 255, 0.08) 50%,
    rgba(147, 112, 219, 0.1) 70%,
    transparent 100%
  );
  background-size: 100% 250%;
  animation: fxAurora var(--fx-dur, 8s) ease-in-out infinite;
  pointer-events: none;
  mix-blend-mode: screen;
  opacity: var(--fx-opacity, 0.7);
  z-index: 2;
}
@keyframes fxAurora {
  0%, 100% { background-position: 0% 0%; transform: skewX(0deg); }
  33% { background-position: 0% 50%; transform: skewX(calc(1deg * var(--fx-scale, 1))); }
  66% { background-position: 0% 100%; transform: skewX(calc(-1deg * var(--fx-scale, 1))); }
}

/* ============================================================
   14. FILM GRAIN — Vintage Noise
   ============================================================ */
.fx-film-grain {
  position: relative;
}
.fx-film-grain::after {
  content: '';
  position: absolute;
  inset: -50%;
  background-image: url(data:image/svg+xml,%3Csvg viewBox=0 0 200 200 xmlns=http://www.w3.org/2000/svg%3E%3Cfilter id=n%3E%3CfeTurbulence type=fractalNoise baseFrequency=0.85 numOctaves=4 stitchTiles=stitch/%3E%3C/filter%3E%3Crect width=100%25 height=100%25 filter=url(%23n)/%3E%3C/svg%3E);
  background-size: 120px 120px;
  animation: fxGrain 0.4s steps(3) infinite;
  pointer-events: none;
  opacity: calc(0.06 * var(--fx-opacity, 0.7));
  mix-blend-mode: overlay;
  z-index: 2;
}
@keyframes fxGrain {
  0% { transform: translate(0, 0); }
  33% { transform: translate(-2%, -3%); }
  66% { transform: translate(3%, 2%); }
  100% { transform: translate(-1%, 3%); }
}

/* ============================================================
   15. VHS — Retro Tracking Lines
   ============================================================ */
.fx-vhs {
  position: relative;
}
.fx-vhs::after {
  content: '';
  position: absolute;
  inset: 0;
  background: repeating-linear-gradient(
    0deg,
    transparent 0px,
    transparent 2px,
    rgba(0, 0, 0, calc(0.08 * var(--fx-opacity, 0.7))) 2px,
    rgba(0, 0, 0, calc(0.08 * var(--fx-opacity, 0.7))) 4px
  );
  animation: fxVhs var(--fx-dur, 8s) linear infinite;
  pointer-events: none;
  z-index: 2;
}
.fx-vhs img {
  animation: fxVhsJitter calc(var(--fx-dur, 8s) / 3) steps(1) infinite;
}
@keyframes fxVhs {
  0% { background-position: 0 0; }
  100% { background-position: 0 100px; }
}
@keyframes fxVhsJitter {
  0%, 95%, 100% { transform: none; filter: none; }
  96% { transform: translateX(calc(2px * var(--fx-scale, 1))); filter: saturate(1.4) hue-rotate(3deg); }
  97% { transform: translateX(calc(-1px * var(--fx-scale, 1))); }
  98% { transform: skewX(calc(0.3deg * var(--fx-scale, 1))); filter: brightness(1.1); }
}

/* ============================================================
   16. CHROMATIC — RGB Split Aberration
   ============================================================ */
.fx-chromatic img {
  animation: fxChromatic var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxChromatic {
  0%, 88%, 100% { filter: none; transform: none; }
  90% { filter: drop-shadow(calc(2px * var(--fx-scale, 1)) 0 rgba(255,0,0,0.4)) drop-shadow(calc(-2px * var(--fx-scale, 1)) 0 rgba(0,0,255,0.4)); }
  92% { filter: drop-shadow(calc(-1px * var(--fx-scale, 1)) calc(1px * var(--fx-scale, 1)) rgba(255,0,0,0.3)) drop-shadow(calc(1px * var(--fx-scale, 1)) calc(-1px * var(--fx-scale, 1)) rgba(0,255,0,0.3)); transform: scale(1.005); }
  94% { filter: none; transform: none; }
  96% { filter: drop-shadow(calc(1px * var(--fx-scale, 1)) 0 rgba(0,0,255,0.5)) drop-shadow(calc(-1px * var(--fx-scale, 1)) 0 rgba(255,0,0,0.5)); transform: translateX(calc(1px * var(--fx-scale, 1))); }
}

/* ============================================================
   17. WAVE — Liquid Distortion
   ============================================================ */
.fx-wave img {
  animation: fxWave var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxWave {
  0%, 100% { transform: scale(1.05) rotate(0deg) skewX(0deg); }
  25% { transform: scale(1.05) rotate(calc(0.4deg * var(--fx-scale, 1))) skewX(calc(0.3deg * var(--fx-scale, 1))); }
  50% { transform: scale(1.06) rotate(0deg) skewX(0deg); }
  75% { transform: scale(1.05) rotate(calc(-0.4deg * var(--fx-scale, 1))) skewX(calc(-0.3deg * var(--fx-scale, 1))); }
}

/* ============================================================
   18. SHIMMER — Golden Light Sweep
   ============================================================ */
.fx-shimmer {
  position: relative;
  overflow: hidden;
}
.fx-shimmer::after {
  content: '';
  position: absolute;
  top: 0;
  left: -100%;
  width: 60%;
  height: 100%;
  background: linear-gradient(
    90deg,
    transparent,
    rgba(255, 215, 100, calc(0.15 * var(--fx-opacity, 0.7))),
    rgba(255, 255, 255, calc(0.2 * var(--fx-opacity, 0.7))),
    rgba(255, 215, 100, calc(0.15 * var(--fx-opacity, 0.7))),
    transparent
  );
  animation: fxShimmer var(--fx-dur, 8s) ease-in-out infinite;
  pointer-events: none;
  z-index: 2;
  transform: skewX(-15deg);
}
@keyframes fxShimmer {
  0%, 60%, 100% { left: -100%; }
  80% { left: 150%; }
}

/* ============================================================
   19. BREATHE — Soft Opacity Pulse
   ============================================================ */
.fx-breathe img {
  animation: fxBreathe var(--fx-dur, 8s) ease-in-out infinite;
}
@keyframes fxBreathe {
  0%, 100% { opacity: 1; filter: brightness(1); }
  50% { opacity: calc(1 - 0.12 * var(--fx-opacity, 0.7)); filter: brightness(calc(1 + 0.08 * var(--fx-scale, 1))); }
}

/* ============================================================
   20. TILT 3D — Perspective Rotation
   ============================================================ */
.fx-tilt3d {
  perspective: 600px;
}
.fx-tilt3d img {
  animation: fxTilt3d var(--fx-dur, 8s) ease-in-out infinite;
  transform-style: preserve-3d;
}
@keyframes fxTilt3d {
  0%, 100% { transform: rotateY(0deg) rotateX(0deg); }
  25% { transform: rotateY(calc(2.5deg * var(--fx-scale, 1))) rotateX(calc(1deg * var(--fx-scale, 1))); }
  50% { transform: rotateY(0deg) rotateX(calc(-1.5deg * var(--fx-scale, 1))); }
  75% { transform: rotateY(calc(-2.5deg * var(--fx-scale, 1))) rotateX(calc(0.5deg * var(--fx-scale, 1))); }
}

/* ============================================================
   21. SCAN REVEAL — Horizontal Scan Line
   ============================================================ */
.fx-scan {
  position: relative;
  overflow: hidden;
}
.fx-scan::after {
  content: '';
  position: absolute;
  left: 0;
  right: 0;
  height: 3px;
  background: linear-gradient(90deg, transparent, var(--cyan, #5eeaff), transparent);
  box-shadow: 0 0 12px rgba(94, 234, 255, 0.6), 0 0 30px rgba(94, 234, 255, 0.3);
  animation: fxScan var(--fx-dur, 8s) linear infinite;
  pointer-events: none;
  z-index: 3;
  opacity: var(--fx-opacity, 0.7);
}
@keyframes fxScan {
  0% { top: -3px; }
  100% { top: 100%; }
}

/* ============================================================
   22. MATRIX — Digital Rain Overlay
   ============================================================ */
.fx-matrix {
  position: relative;
}
.fx-matrix::after {
  content: '';
  position: absolute;
  inset: 0;
  background: repeating-linear-gradient(
    90deg,
    transparent 0px,
    transparent 8px,
    rgba(87, 227, 154, calc(0.03 * var(--fx-opacity, 0.7))) 8px,
    rgba(87, 227, 154, calc(0.03 * var(--fx-opacity, 0.7))) 9px
  );
  animation: fxMatrix calc(var(--fx-dur, 8s) / 2) linear infinite;
  pointer-events: none;
  z-index: 2;
}
@keyframes fxMatrix {
  0% { background-position: 0 0; }
  100% { background-position: 0 80px; }
}

/* ============================================================
   23. ZOOM DRIFT — Diagonal Slow Motion
   ============================================================ */
.fx-zoom-drift img {
  animation: fxZoomDrift var(--fx-dur, 8s) ease-in-out infinite alternate;
}
@keyframes fxZoomDrift {
  0% { transform: scale(1) translate(0, 0); }
  100% { transform: scale(calc(1 + 0.08 * var(--fx-scale, 1))) translate(calc(2% * var(--fx-scale, 1)), calc(-1.5% * var(--fx-scale, 1))); }
}

/* ============================================================
   24. HEARTBEAT — Rhythmic Double Pulse
   ============================================================ */
.fx-heartbeat img {
  animation: fxHeartbeat calc(var(--fx-dur, 8s) / 3) ease-in-out infinite;
}
@keyframes fxHeartbeat {
  0%, 100% { transform: scale(1); }
  14% { transform: scale(calc(1 + 0.03 * var(--fx-scale, 1))); }
  28% { transform: scale(1); }
  42% { transform: scale(calc(1 + 0.02 * var(--fx-scale, 1))); }
  56% { transform: scale(1); }
}

/* ============================================================
   HOVER ENHANCEMENT — All effects get a lift on hover
   ============================================================ */
.card.fx-active:hover img,
.tl-card.fx-active:hover img {
  filter: brightness(1.08) saturate(1.1);
}
.card.fx-active:hover,
.tl-card.fx-active:hover {
  z-index: 5;
}

/* ============================================================
   REDUCED MOTION — Respect user preference
   ============================================================ */
@media (prefers-reduced-motion: reduce) {
  .card.fx-active img,
  .tl-card.fx-active img,
  .card.fx-active::after,
  .tl-card.fx-active::after {
    animation: none !important;
  }
}
